Realms of Thorin
Corgyn are an energetic race of anthropomorphic canine-like beings. They’re small creatures of fey origin. It’s a common belief that their ancestors were steeds for the faerie of the Feywild, and that they aren’t true fey but rather one of many kinds of animals uplifted by fey magic. While no one truly knows where they came from, how they became what they are now is even more of a mystery, even for the Corgyn themselves.
Small But Ever Curious
While Corgyn may be small and debatedly adorable, they can certainly hold their own in a fight. Their animal insinct and flexibility can give them an edge in many situations. Despite their short stature, they’re surprisingly acrobatic and in social encounters, they’re known to be persuasive and get what they want.
Corgyn may be a more advanced than your typical canine, but they’re still very much pack animals. Their pack is their family, and they typically live and travel together. While many may venture to see the world, most tend to stay within their forest realms. This is either out of a fearful need for protection or phobia of the outside world.
Those who wander away from their home realms, whether as a pack or as lone surivors, do so to learn about the many worlds around them. To them, the world is full of new sights, sounds, and even smells! For Corgyn, this new life is one full of excitement wherever they go.
At Home Anywhere
Despite their Feywild origins and typical woodland realms, adventurous Corgyn are comfortable almost everywhere. Leaving behind their prejudice and fear, they adapt to new homes much like their non-sentient ancestors.
And just like their ancestors, they are quick to bond to other races that become friendly with them. While Corgyn aren’t always willing to obey and listen, they prove to be very faithful companions in the long run.
Corgyn have their given names, (often rooted deep in tradition, but sometimes translated into common) and their Pack name which is usually a variation of the dominant pack in the area, with few exceptions. Corgyn born outside of their realms however can also have names of varying cultures.
Traditional Male Names: Albo, Darin, Eike, Faero, Jasper, Meno, Salio, Vorai
Traditonal Female Names: Alu, Faele, Lirna, Luvesa, Mia, Sarai, Verai, Wisp
Corgyn Pack Names: Orod, Orion, Ornom (Mountain), Taure, Tauriel, Taumon, (Forest), Salque, Sorque, Seque (Grasslands), Shae, Shaemon, Shaenin (Coast), Amon, Amorn, Amorin (Hills), etc.
Ability Score Increase: Your Wisdom score increases by 2.
Age: Corgyn are not born self aware of their intelligent being. When born, they are essentially puppies. Their self awareness is slowly realized as they approach adulthood. Corgyn enter adulthood by age 5. Because of their fey origins, they can live much longer than their canine ancestors, sometimes up to 100 years.
Alignment: Corgyn span many alignments and ideals. Their tendency toward loyalty and strong faith lead to lawful alignments where their free spirit can also lead to the softer sides of chaos.
Size: Like your ancestors, you are a small creature. When standing upright, fey dogs range from 2 to 3 feet tall; or roughly 1 foot tall when on all fours. Despite your size and debated cuteness, you are more than capable of holding your own. Average weight for a Corgyn is somewhere between 25 to 40 lbs. Being a small creature does have its disadvantages though, as per size rules. (25 ft. walk speed, & disadvantage with large weapons)
Speed: Your base walking speed is 25 feet.
Fey Ancestry: You have advantage on saving throws against being charmed and magic can’t put you to sleep.
Darkvision: Thanks to ages of adjusting to the night’s sky with canine kin, your race has the boon of contending with darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Crafty Little Doggy: You’re proficient in the Investigation and Acrobatics skills.
Biting Jaws: Due to your canine heritage, you are able to bite on foes who get in your way. You are proficient in a bite attack that does 1d4 piercing damage, utilizing strength.
Canine Ancestry: You are able to shift between the 4 legged stance of your ancestors and the 2 legged stance of your race with ease using only your free action. While on all fours, your movement speed increases to 35. You cannot take any other attack action besides Biting Jaws while on all fours.
Maul: On a successful bite attack, you can perform a grappling check as a bonus action. While your enemy is grappled, you can use your bonus action on your turn to deal guaranteed 1d4 damage to the grappled enemy. In addition, on failed attempts to get out of the grapple, your enemy takes 1d4 damage. Can be done once per long rest.
Languages: You speak Common and Sylvan.